I am attempting to import a basic SVG enclosed path into Blender (2.8) and extrude it so that it becomes a solid. From other website resources, it seems that the best way to do that is to import the SVG, convert it to a mesh, and then solidify it. However, when I apply solidify to the mesh the object still appears completely flat. For larger values of solidify, what looks like a second mesh starts to warp. With smaller thickness values, it appears that a clone of the mesh is superimposed on it (but still no thickness).

Thanks for your help in advance; I am definitely a beginner.

Here's the imported SVG Here's the imported SVG

Here's the result of solidify Here's the result of solidify

Here's from another angle showing the flatness Here's from another angle showing the flatness

  • 2
    $\begingroup$ Hello :). The Solidify modifier says: "Faces needed for useful output". That's gotta be a hint :). $\endgroup$ – Jachym Michal Jun 28 at 6:53
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    $\begingroup$ Thanks for pointing me in the right direction, @JachymMichal I definitely did not realize there was that warning. $\endgroup$ – David Jun 28 at 6:58
  • $\begingroup$ And next time change the viewoport background color or select your mesh, to make it more visible, dealing with wires. $\endgroup$ – Lukasz-40sth Jun 28 at 8:25

From the comment, I appeared to figure it out. Selected the mesh, went to edit mode, selected all vertices, press F to create a face, then solidified.

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