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I used world texture to make the sky in my scene, but when I render it, there is a gap from sky to objects in the scene. This is what I mean: Horizon line

How can I move down the horizon line? Is there another way to set the sky? Because I want the feel the scene is in a place high in the sky.

I am using Blender internal render.

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if you are using cycles:

In the node editor, add an input > texture coordinate node and a vector > mapping node. Plug the generated output of the texture coordinate node into the vector input of the mapping node and the vector output of the mapping node into the vector input of the environment texture node. You can then tweak the values on the mapping node to move, scale, and rotate the environment texture.

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    $\begingroup$ What about using BI? $\endgroup$ – Violarosa Nov 2 '14 at 14:21
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Changing the size and position of sky textures in the blender internal is as simple as changing a value.
Go to the Texture tab of the Properties window. Scroll down to the Mapping category, then increase the Y value for the Offset.
If you then have a problem of the image missing from the top, you can scale it up with the Size values. texture settings

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