1
$\begingroup$

enter image description here

how do i create the above arch without those shabby polygons formations so its easy for UV unwrapping

$\endgroup$
1
  • $\begingroup$ is it a flat mesh? $\endgroup$
    – moonboots
    Jun 27, 2020 at 16:49

2 Answers 2

3
$\begingroup$

Just to have it all in one place, Proportional editing works well too.

Set Falloff > Sphere and adjust size to your needs.

enter image description here

$\endgroup$
3
  • 1
    $\begingroup$ yes of course, it would be good to be able to create our own falloff though $\endgroup$
    – moonboots
    Jun 27, 2020 at 17:28
  • $\begingroup$ Oh that would be one sweet feature :). $\endgroup$ Jun 27, 2020 at 17:30
  • $\begingroup$ thanks that helped a lot ! $\endgroup$ Jun 28, 2020 at 11:31
1
$\begingroup$

You could start from a circle, delete the bottom half, stretch on the Z axis, extrude up and flatten on the Z axis with SZ0. To give it depth, extrude on the Y axis.

enter image description here

You could also do it with the Curve tool: Create a plane, subdivide it, select the 2 extremity vertices and the central vertex, right click (context menu) > LoopTools > Curve.

enter image description here

It will also work if you start with a cube.

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.