1
$\begingroup$

I'm trying to emulate the texture of the metal-steel taps, which seem to have a fair bit of noise. I was following a tutorial and the instructor added a Noise texture in the displacement, But I know from various tutorials I'm following regarding nodes, that you have to plug in the right colour nodes. So is this Node set up correct? Or how can I have a better result?

Thank you.

enter image description here

$\endgroup$

1 Answer 1

3
$\begingroup$

You're very close. Generally if you're adding displacement information from a B&W texture, run it through the height input of a Displacement Node first before connecting it. You can go one further by plugging the texture into the height of a bump node as well, to take advantage of some of the normal information. However, by default, the strength of the Bump Node (1.0) is too high for many things. I reduced it, as well as the scale of the displacement - otherwise it's too "noisy" especially with the values you are using for the noise textures. See below:

Hookup

$\endgroup$
1
  • $\begingroup$ great, thanks for the Node screenshot! $\endgroup$ Commented Jun 27, 2020 at 13:16

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .