I'm busy designing a game and I've made an animation for my first person character to light a cigarette. However the cigarette box, single cigarette and lighter and first person arms are separate objects to each other so when I made the animation, the dope sheet action editor put the animations of the armature on separate armature. So for example, when the character lifts up the box of cigarettes, the animation for the arms are on the arms and the animation for the box being picked up is on the boxes armature. Oh also, all of the objects are rigger with armature so that they were possible to be moved around. The problem I'm having is when I export the animation as a .fbx file into Unity, all of the animations are on all the separate objects so they all move as separate animations. I was wondering if there was a way for me to export all of the animations as one whole animation into Unity. if anyone can help that would be great.


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