I am looking to create a vertex animation suitable for use in the source engine. My animation is composed of an 8x8 grid of squares breaking apart in the center.
The problem arises when I attempt to export it: Source assumes that the origins of each object should always be at 0,0,0, so all the squares are moved to the center. I want to merge all of the squares so that their origins are always at 0,0,0 instead of at their centers but so that they still animate correctly.
Is it possible to do this in blender? Is there a workaround if not? Are there alternative methods?
Here is a gif of the intended result
Thanks in advance.