I have a rope and i am using soft body simulation to animate it. For the first 80 frames rope is twitching before it gets to it's physically-correct resting state. I don't need that 80 frames in my scene, only the animation that goes afterwards. Can i somehow get the state of that rope on frame 80, bring it to frame 1 and continue the simulation with the same parameters from there?
I've tried to apply soft-body modifier on frame 80. It saved the result but the rope became static. Then i decided to duplicate the rope, apply modifier on one of them and then link modifiers from the animated one. Didn't work. Any suggestions?