Title might be vague -- When I make a "Full Copy" of a scene, it's not really a full copy apparently. I re-rigged a duplicated armature and edited the duplicated mesh it was a parent of - it messed up all the other scenes that were using that mesh and rig. I never knew a "Full Copy" had rigging data as an exception to that rule. -_-
Is there a way (a plugin maybe?) to ACTUALLY duplicate a scene so that 100% of the data between scenes is independent?