I would like to be able to combine a number of materials together into a single texture map.
I have attempted to go through the baking process, however I believe the problem is that none of the materials have a texture outside of their base color as seen below
Is there any way to bake all of these materials into a single texture without a texture map assigned to each material? Or, perhaps there is a way for the texture map to inherit the base color from the shader itself?
I would be happy to provide more context for this question if it helps.