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I would like to be able to combine a number of materials together into a single texture map.

I have attempted to go through the baking process, however I believe the problem is that none of the materials have a texture outside of their base color as seen below

All the Materials have this setup but with different base colors

Is there any way to bake all of these materials into a single texture without a texture map assigned to each material? Or, perhaps there is a way for the texture map to inherit the base color from the shader itself?

I would be happy to provide more context for this question if it helps.

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  • $\begingroup$ You can try to duplicate the model, remove all the materials one of them and add a new with a texture map. Then bake with "Selected to Active". $\endgroup$ – FFeller Jun 25 at 15:59
  • $\begingroup$ I have tried that but there is an error where it complains that all of the materials don't have an image texture $\endgroup$ – methot-ilya-3ds Jun 25 at 18:25

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