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I'm trying to create an image similar to this. Just a simple fluffy cloud.

enter image description here

But I'm struggling to find any tutorials for this.

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  • $\begingroup$ You could use noise connected to a colour ramp into the density of a principled volume. $\endgroup$
    – Yohello 1
    Jun 25, 2020 at 15:01
  • $\begingroup$ Well now with 2.91 and Eevee you can use the Mesh to Volume modifier ;) blender.stackexchange.com/questions/200387/… $\endgroup$
    – moonboots
    Oct 30, 2020 at 9:48

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I'm not sure that this is a complete answer, but maybe what I found will help you. I also wanted to make such clouds

https://www.youtube.com/watch?v=lPAYX8z9i8M Creating Procedural Volumetric Clouds with Blender Eevee (48:35)

https://www.youtube.com/watch?v=GhMQN4vVMIU Create Procedural Clouds Fast (Blender Tutorial) (3:12)

https://www.youtube.com/watch?v=WJMol3CLHEE How To Make Clouds in Blender - Procedural Volumetrics (19:47)

https://www.youtube.com/watch?v=Nb1jQ9UsTAw How to Make Volumetric Clouds In Blender (2.83) (8:15)

https://www.youtube.com/watch?v=Br_ldLJPtxU Volumetric clouds in EEVEE - Blender 2.8 [ Beginners ] (12:07)

For water you can use Ocean Modifier and shader with "Glass BSDF" to Surface output with "Volume Absorbtion" to Volume output

Edited: I found this in reccomendations. He creating clouds from metaballs and then adding displacement with voronoi texture and other textures, using "Principlied Volume" for volume absorbtion material.

https://www.youtube.com/watch?v=5QxCa-bsbK0 Creating Fluffy Clouds in Blender (10:48)

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  • $\begingroup$ Tried to follow pretty much all of them , but struggling to get the similar output as the picture above. $\endgroup$ Jun 26, 2020 at 14:40

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