After having worked on a model for a while in Blender, I decided to try to export it as an FBX to Substance Painter to try and texture it. From what I gathered from tutorials,the process is to first bake the mesh maps of the model before doing anything with it, but upon doing that, weird streaks would appear on my model, as shown here (https://imgur.com/c7ZzHHD). I've looked around for quite a while trying to figure out the issue but haven't been able to find anything to get rid of them. I'm hoping I can find an answer here.


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