The linked fbx is a character model from a game which is available to download from their website as well.
When importing the fbx into maya, the shield and sword objects show up in the correct place - right next to the shield and weapon bones which are next to the character's hands.
However, when importing into blender, the same sword and shield show up between the character's feet at the 0,0,0 origin.
I would imagine there's some simple step to fix this but I'm very new to blender and stuck.
For reference, the object names are
dragon_knight_weapon. They are supposed to be right next to the bones named
Note: I'm very new to blender (and know even less in maya).
How it is in blender 2.83 (at the wrong position)