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I have a problem with unwrapping this chair model.

I didn't mark any seams, then when I unwrapped the model, blender separated every face of the model as single island on the UV map. The same happened when I marked a seem all - mesh faces are split on the UV map

Any ideas how to unwrap it properly along the seams?

enter image description here

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  • $\begingroup$ hello, could you please share your file? blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Jun 24 '20 at 17:01
  • $\begingroup$ sure ;) we.tl/t-K6sRCEgKZ3 $\endgroup$ – Antek Jun 24 '20 at 17:09
  • $\begingroup$ If you unwrapped already, there may be an existing UV map that blender thinks is "good enough", Go to the object data tab in the properties panel, and under UV Maps, hit the minus button next to the one that's there (remove it). Then unwrap again, $\endgroup$ – Christopher Bennett Jun 24 '20 at 17:15
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The faces of your object are all ripped apart, you need to select all, merge by distance, then mark seam and unwrap again.

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  • $\begingroup$ Thank you. It's working :) $\endgroup$ – Antek Jun 24 '20 at 18:39

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