I have a box. (Not really, but this is a minimal example.)
The texture on this box shouldn't be a colour texture, but a data texture (e.g. specularity intensity). The intensity data is in the blue channel of the specularity texture, so I set the texture's RGB Multiply to cut out the other channels.
I need this to be intensity rather than colour, so I check "RGB to Intensity" and set it to white. (I'm leaving it as affecting colour for illustrative purposes.)
I assume it's really dark because most colour systems use red 0.3 green 0.6 blue 0.1 or something like that to convert from colour to greyscale. So, I change the Color Space from sRGB to Non-Color.
There is no effect. I've tried every option in the Color Space dropdown and none of them appear to cause any change at all.
Why does changing the colour space not stop "RGB to Intensity" from doing colour space calculations? How do I correctly tell it to interpret the "from black to blue" texture as "from black to white"?
- Blender 2.79b, internal renderer. These are how things must be.
- I know how to do this with nodes, but this would triple my workload (at minimum).
- I know how to do this by simply editing the original textures, but this would quadruple my workload, and I'm not supposed to be changing the textures.
- I tried using the colour ramp, but it flat-out ignores whatver I put in the RGB Multiply boxes.