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I'm doing the CG Cookie Tutorial on the rocket ship. I added a cube, added the triangulate modifier, added the displacement modifier, added a cloud texture to the displacement, set the displacement strength to 5.0, and yet my cube still looks like a cube.

My Cube

In the tutorial he ends up with a cube resembling this:

His cube

Here are the texture settings:

settings

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  • $\begingroup$ Could you post a pic of your node setup? $\endgroup$ Jun 24 '20 at 0:49
  • $\begingroup$ I haven't gotten to nodes. I'm going through the tutorial and I have yet to deal with them. I've looked in the Shading workspace but there are no nodes there. $\endgroup$ Jun 24 '20 at 0:57
  • $\begingroup$ Oh, I see, you're doing it through modifiers only. Give me a sec.. $\endgroup$ Jun 24 '20 at 0:59
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Remove all modifiers from the cube and start again.

First, add a Bevel modifier. This gives supporting geometry, so when you add a Subdivision Surface modifier, the cube doesn't turn into a sphere (Try for yourself if you don't believe me).

So, add the Subdivision Surface modifier next, (this gives extra geometry to displace - I set number of subdivisions to 3 to start).

Lastly, add the Displace modifier, pick the cloud texture, set the strength to 0.5 and you should get this:

Displacement

So, the order of modifiers (from top to bottom) is Bevel, Subdivision Surface, and lastly, Displace. You can control the detail of the clouds by increasing the subdivisions of the Subdivision Surface modifier.

If you need to triangulate, you can add a Triangulate modifier afterwards.

EDIT- Is this more to your liking?

NewDisplace

If so, all I did was subdivide the cube once, then I placed a Bevel, Displace, and Triangulate modifier in the order shown. You can play with both the Bevel values as well as the Displacement Strength and Midlevel to get different shapes and sizes.

As for the colors - they are in user preferences - Theme is "GreenHorizon" Colors

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    $\begingroup$ "First, add a Bevel modifier. This gives supporting geometry, so when you add a Subdivision Surface modifier, the cube doesn't turn into a sphere" Why not simply set Subdiv to Simple? $\endgroup$ Jun 24 '20 at 1:18
  • $\begingroup$ Good point - Do that instead, $\endgroup$ Jun 24 '20 at 1:23
  • $\begingroup$ Hey. I did what you said and my cube turned out just like yours. It worked but not like I wanted it to. I edited the post to be more accurate about what I wanted. $\endgroup$ Jun 24 '20 at 3:12
  • $\begingroup$ Couple side questions.. Can you add images to comment responses or do you have to edit the post? Next was how you changed your viewport colors on the map to be black and turquoise. Thanks for your time. $\endgroup$ Jun 24 '20 at 3:15
  • $\begingroup$ Comments are not for extended discussions. If you have further details add them to the original question by editing the post. If you have a different issue post a new question, make sure it hasn't been asked before. $\endgroup$ Jun 24 '20 at 3:31

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