So I created this complex (for me) node network to create mountains. I didn't sculpt them, it's just a plane subdivided a lot with a subdivision surface mod. So the actual mountain is only visible in render mode. So in 3d space it's just a plane. My question is: How can I make the displacement as actual mesh? Like in 3d view I can see and edit the mountains. I want to do this because: 1) decrease render time and 2) I want to create a village underneath the mountain.
Please tell me the process of how to do this. I tried searching for tutorials but all of them already have a high poly mesh that the want to bake. I hope you will understand what I want and go easy on me because this is new for me :)
the rest of the images: https://imgur.com/a/8saQdIY
I baked my noise nodes and in the bake settings used the emit option. I got a black and white image and saved it as a openexr because I used a 32 bit image. Then I used a displacement mod with the image I baked. But I'm getting only a small part of my mountains. What did I do wrong?
[![enter image description here]]
what i get with normal in displacement mod : https://i.stack.imgur.com/BrrbQ.jpg