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Ive got a particle system set up to use a plane as the render object and the plane is using the particle instancer texture coordinates so that the particle color is determined from where they emit.particles and render object

When i convert the system all of the particle meshes just turn black.enter image description here

Is there any way to make them maintain their color when i convert them? Or an alternative way to make a collection of meshes adopt their color from the points on another mesh? If there is an option that works with eevee that would be even better.

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