6
$\begingroup$

I'm creating some studio-shot style images of products. I'm trying to get the foreground elements in focus while having the background blur slightly.

I've done a lot of real world studio photography and I know that depth of focus and depth of field are two different parameters (though frequently confused). Put simply, depth of field references the precise centre of the plane of focus as parallel to the image plane, while depth of focus reference the sum of the distance on either side of this plane that remains in focus.

But 2.6x only seems to offer control of the depth of field, so that only that exact plane is in focus, and everything either side gradually defocusses. Or am I missing something?

The point is, I want to know if there is a way to control the z-depth of the area in focus, not just it's distance from the camera.

$\endgroup$
  • $\begingroup$ realated:blender.stackexchange.com/questions/8126/… $\endgroup$ – cegaton Oct 31 '14 at 3:22
  • $\begingroup$ Just for the record the depth of focus refers to a completely different concept. Depth of field is determined by the circles of confusion and for the amount of blur that is considered to be acceptable before you consider the elements of the image as "out of focus". $\endgroup$ – cegaton Feb 9 '17 at 22:54
  • $\begingroup$ Depth of focus has to do with the tolerance of placement at which the lens will focus on a film (or sensor) plane. Wide angle lenses have a large depth of field, while telephotos will have a larger depth of focus. $\endgroup$ – cegaton Feb 9 '17 at 22:57
4
$\begingroup$

You can find it under the camera property. Select the camera and go to the camera tab. There is a panel named "Depth Of Field". Either select an object to be your focal point or set the distance.

Set Focal length and radius (f/stops) to adjust the depth. Here with Radius 0.06 enter image description here

...and here with radius 0.3 enter image description here

From one photographer to another, as you know the Focal length and f/stop produce the DOF effect. Same in Blender where F/stop is better expressed in radius.

You can of course use F/stop instead of radius but don't forget to change the focal length, otherwise you will have to use ridiculously small F/stops. :D

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.