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Firstly I am very new to Blender, and I'm trying to make a c-shaped wall for a tabletop rpg in Tabletop Simulator. I can make the model fine, but when I port the model into Tabletop Simulator because the bounding box encompassing the whole object, even the empty part inside, the other models I would like to place inside the empty space float on top. Is there any way to make the bounding box fit around inner part of the C-shaped wall?

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  • $\begingroup$ see if you can find a convex hull in TableTop Simulator. docs.blender.org/manual/en/latest/physics/rigid_body/… $\endgroup$ – 4nof Jun 23 at 18:19
  • $\begingroup$ HI :). I asked Google about this saying "it's for a friend". .. This is a link about importing a custom model into TTS. kb.tabletopsimulator.com/custom-content/custom-model and as 4nof suggested there are two options in the importer for this. Put a check against the No-Convex option which i'm guessing is enough for such a simple model but for more complicated things it also has an option to import a separate collision model (simplified low poly version of the mesh) Scroll down the page to Collider Tips and Non-Convex Tips for more details. Hope this helps :) $\endgroup$ – 3fingeredfrog Jun 23 at 20:50
  • $\begingroup$ Thank you! That's so helpful. I didn't even know that was a thing, such a relief. Thank you so much! <3 $\endgroup$ – Rico Jun 24 at 23:49
  • $\begingroup$ You're welcome :) $\endgroup$ – 3fingeredfrog Jun 25 at 9:10

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