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Good day i have another question.

I'm making a good progress in rigging. thanks too the this community

but i encountered a problem

enter image description here

When i move the character the collar doesn't follow.

The character is downloaded here

http://animium.com/wp-content/uploads/downloads/2013/09/dog.rar

And sorry for asking too many question. i learn from doing things than watching all the stuff. if i watch a whole series of tutorial i got distracted and lost interest.

And this is the blender file

https://drive.google.com/file/d/1Z8w2fywYMyjfPUaNaG9Ot5J_t4EzT--A/view?usp=sharing

This question is different

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  • $\begingroup$ Hello, could you please share a blend file? I don't see any blend file in your folder $\endgroup$
    – moonboots
    Jun 23, 2020 at 15:42
  • $\begingroup$ I don't believe you want to use parenting for this. It won't move right if you do. You want to bind the collar to the character's armature, so that it will deform when the dog moves its head. $\endgroup$
    – R-800
    Jun 23, 2020 at 16:52
  • $\begingroup$ Given remit of question see blender.stackexchange.com/questions/87357/… Parenting the collar to neck bone could also be considered. $\endgroup$
    – batFINGER
    Jun 23, 2020 at 18:04
  • $\begingroup$ @moonboots i updated the question and added the link for the blender file. thank you $\endgroup$ Jun 24, 2020 at 0:55
  • $\begingroup$ @R-800 yes that' what i want to do $\endgroup$ Jun 24, 2020 at 1:01

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