now, i'm trying to import the same character that i made with the same skeleton to another game engine
the other game engine expects the skeleton to be flipped, which i have done as skeleton B (same hierarchy, same bones names, etc)
all the bones orientations are flipped
and my question is, how can i edit the animations to "flip" the bone orientations so they are properly aligned with skeleton B?
i tried to do that using the Graph Editor by manually adjusting the orientation for each bone, but i'm wondering if there is an easier/faster way to achieve this goal