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enter image description here i have skeleton A, which i made animations for to use in a game engine.

now, i'm trying to import the same character that i made with the same skeleton to another game engine

the other game engine expects the skeleton to be flipped, which i have done as skeleton B (same hierarchy, same bones names, etc)

i want to re-use all the animations i made for skeleton A on skeleton B, but if i try to play an animation on skeleton B, this happens: enter image description here

all the bones orientations are flipped

and my question is, how can i edit the animations to "flip" the bone orientations so they are properly aligned with skeleton B?

i tried to do that using the Graph Editor by manually adjusting the orientation for each bone, but i'm wondering if there is an easier/faster way to achieve this goal

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