I come to a problem while texture painting. The lines and strokes are all pixelized and looks very ugly.
I tried to double/quadruple(2048px X 2048px/4096px X 4096px) the size of the image in the UV Editor window and reassign the new image to the image texture which is linked into a Principled BSDF, but even this seems not to get drawing sharper.
I even tried to enlarge the mesh to maybe cover more pixels but nothing works.
Is there anything we can do for this?
I figured that the faces ratio are not correct in the UV Map. I don't know if it may be part of the problem.