0
$\begingroup$

Well, the title just explains my problem. I have been searching online but cant find any solution for me to understand. At first I started with real lego size blocks and the I read rigid boides arent to friendly with small object, so I scaled them but problem persist. I tried icnreasing steps per second, playing and tweaking around but nothing cool came out of it :(

The animation Im aming for is that the moving wall just "clears" the legos from their original position in a natural and organic movement Thanks!

$\endgroup$
0
$\begingroup$

See the weight of all objects and make sure none is intersecting with each other. And yes, change the collision identifier from convex hull to mesh.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.