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Well, the title just explains my problem. I have been searching online but cant find any solution for me to understand. At first I started with real lego size blocks and the I read rigid boides arent to friendly with small object, so I scaled them but problem persist. I tried icnreasing steps per second, playing and tweaking around but nothing cool came out of it :(

The animation Im aming for is that the moving wall just "clears" the legos from their original position in a natural and organic movement Thanks!

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See the weight of all objects and make sure none is intersecting with each other. And yes, change the collision identifier from convex hull to mesh.

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  • $\begingroup$ I don't think that changing the collision model is the right thing to do here. There are only two areas where the convex hull would be any different from the mesh - the hollow bottom of the bricks and the space next to the studs, which is not worth the decrease in performance. $\endgroup$
    – Ismir Egal
    Apr 16 at 19:58

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