I'd like to model the sword in the reference image below, but I'm not sure how to design the topology of the blade while avoiding the use of (1) a triangle at the tip or (2) a quad with two vertices on top of each other at the tip.
I've tried to model this sword about 20 times now with no success. The topology always turns out really messy and difficult to manage. Is there a "standard" way to approach modeling something like this? I've tried to watch some videos about it, but usually they just leave the tip as a triangle, which I don't want to deal with.
I really appreciate any help!