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I am trying to add a displacement node to this mesh to get a brick wall but i can't seem to get it to work on this particular mesh and i don't know why. Can anybody give me some ideas because i looked everywhere for an answer and i still cant get it to work.

thanks

enter image description here

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    $\begingroup$ Does your mesh have subdivisions? Dislplacement will not work with just 4 vertices on a plane. $\endgroup$ – susu Jun 21 at 17:44
  • $\begingroup$ it does it has a tone of subdivisions. $\endgroup$ – mavish Jun 21 at 18:27
  • $\begingroup$ it needs more subdivisions (or a Subsurf modifier) and a bit more Displacement Scale value $\endgroup$ – moonboots Jun 21 at 18:59
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enter image description here

The displacement is too weak, you're seeing it in the others because of the scale of the object.

Apply the scale (alt+A) in any mesh that it worked that you will see that the displacement effect is gone.

In the same way, press S+Z in the mesh of the pic and you will see the displacement

And you also need to be in Cycles "rendered" view to see it. The Shading preview will always use Eevee

enter image description here

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  • $\begingroup$ i did apply scale numerous times, and the displacement Scale is at 0.9 which if anything should be too high. And the Render engine is Cycles unless i am missing something.. I don;t quite understand what you mean by pressing 'S+Z in the mesh' $\endgroup$ – mavish Jun 21 at 18:26
  • $\begingroup$ The scale of the displacement must be higher, OR you must increase the scale of the plane in the Z axis in object mode (S+Z =Scale + Z). Can you see the gifs what I've done in your file? $\endgroup$ – Rafario Jun 21 at 18:48
  • $\begingroup$ youtu.be/EENrG_uoeTw here's exacly what I did since I opened your file $\endgroup$ – Rafario Jun 21 at 18:54
  • $\begingroup$ yes but up to 0:45 the bricks don't displace orderly, the entire mesh displaces when in fact only the darker patches (the bricks) should displace. I just can't get it to work with a displacement node. $\endgroup$ – mavish Jun 21 at 19:06
  • $\begingroup$ oh now I understand better your problem. Yet, I got the correct shape of by adding more subdvisions $\endgroup$ – Rafario Jun 21 at 20:30

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