I'm trying to get a texture to work along one axis but distort along another, I know this sound weird but I'm trying to emulate a corrugated card effect.
At the moment I have your standard node setup:
Please ignore the scaling, I'm doing using this effect along different sized parts and rather than scaling the UVs it seems easier to scale the texture.
I can't sadly share a blend file as the work is pretty NDA heavy but I can provide a photo of the file and a reference for what I'm looking to replicate.
You can see how in the real image of corrugated card, it is cut, thus giving the impression that the effect is stretched around the edge