I have a rigged and animated model with IK bones attached behind the feet. I've exported the model to FBX with the following settings:

only deform bones: false, add leaf bones: false, bake animation: true

4 out of 5 animations seem to export properly, but in one of the animations the IK bones have moved to a different position, got scaled up and rotated ~90 degrees.

wrong IK bones screenshot

How do I export the IK bones properly? Alternatively, how do I export without the IK bones entirely? I only need the final bone positions anyway.


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