I have a rigged and animated model with IK bones attached behind the feet. I've exported the model to FBX with the following settings:
4 out of 5 animations seem to export properly, but in one of the animations the IK bones have moved to a different position, got scaled up and rotated ~90 degrees.
How do I export the IK bones properly? Alternatively, how do I export without the IK bones entirely? I only need the final bone positions anyway.