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I have animated two characters in Blender after rigged them and now I need to import the models in Powerpoint for a presentation. Because I animated and rigged, i need to export them in .fbx or .gltf, the formats that Powerpoint is supposed to handle animation.

But when I do it the software generate different errors, saying the format is not handled, or just adding a grey case with written “can’t show the image”… I didn’t found any way to import properly my characters animated for the moment, and i think the problem is about rigging.

I rigged them both using Rigify, and particulary, i using the inverse kinematics to animate both of them because animate them in FK would be particulary long, and i’m not even sure it works…

I constated models that not use inverse kinematics (downloaded from sketchfab) are properly imported in Powerpoint, but what i need is now importing mines without having to restart all rigging.

If someone have an idea of why Powerpoint don’t seems to accept a model rigged with inverse kinematics, and how to solve this, it would help me a lot! thanks and do not hesitate to ask any precision if needed.

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    $\begingroup$ It would be a good idea to test the models in other viewers: threejs or babylonjs for glTF, or FBX Review for FBX. If those can't open the model, the problem is in export. If they can, you may want to report a bug to Microsoft. I suspect that you may need to bake your IK to keyframes in Blender. $\endgroup$ – Don McCurdy Jun 21 '20 at 20:00
  • $\begingroup$ Hi, thanks for these solutions. I didn't knew It was possible to bake IK actions to FK, and it's precisly what i needed. I just tried and now the .fbx export of my baked model works! It just don't show all textures idk why but i think i will find a solution. Thanks a lot $\endgroup$ – Pedrolop Jun 24 '20 at 16:59

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