I have animated two characters in Blender after rigged them and now I need to import the models in Powerpoint for a presentation. Because I animated and rigged, i need to export them in .fbx or .gltf, the formats that Powerpoint is supposed to handle animation.
But when I do it the software generate different errors, saying the format is not handled, or just adding a grey case with written “can’t show the image”… I didn’t found any way to import properly my characters animated for the moment, and i think the problem is about rigging.
I rigged them both using Rigify, and particulary, i using the inverse kinematics to animate both of them because animate them in FK would be particulary long, and i’m not even sure it works…
I constated models that not use inverse kinematics (downloaded from sketchfab) are properly imported in Powerpoint, but what i need is now importing mines without having to restart all rigging.
If someone have an idea of why Powerpoint don’t seems to accept a model rigged with inverse kinematics, and how to solve this, it would help me a lot! thanks and do not hesitate to ask any precision if needed.