I have watched many snap tutorials, and I am not geting it. For those that have used a 3D cad program might understand my confusion.

The only part I do understand it works totally different.

What is snapping in Blender ? Is it the origin of an object, snapping to something like a face?

I made a piece of corridor. Copied it, rotated it over 180 degrees and now want to join those two parts. Can this be done with snap? The parts have the size I want, I don't wanna change the dimensions.

My workflow is like how I would do it in a 3D cad program, but I wonder. Is there a better Blender way for what I want ?

( I am making a corridor to do something like this: https://www.youtube.com/watch?v=mxUupHWoMLI )


  • $\begingroup$ Do you want to move one end section to snap to the other, or bridge the ends in place? Do the ends have the same orientation, at the moment? $\endgroup$ – Robin Betts Jun 20 at 21:01
  • $\begingroup$ I want the second part to move against the first part, no bridge. I just checked, both model origins point the same ways, if that is what you mean?. $\endgroup$ – Guus Poort Jun 20 at 21:23
  • $\begingroup$ If you want Blender to understand what is supposed to snap, you should first join the 2 objects if it's not already done, then enable Vertex in the Snap options, Target > Active, Project Onto Self and Move options, then select the whole part, make a vertex active, move the mesh and, on the other mesh, point the vertex to which it is supposed to snap $\endgroup$ – moonboots Jun 21 at 5:39
  • $\begingroup$ Thank you, join in object or edit mode ? or does that not matter ? $\endgroup$ – Guus Poort Jun 21 at 15:36

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