So, as a newbie relatively new to blender, I started doing some texture mapping (blender internal Render). I created a texture for the main object and a couple of transparent decals to decorate it. (basic effects made in GIMP). Simple stuff, just to know how it works.
After unwrapping, having 2 UV maps made, creating both new material and textures, enabling UV mapping coordination I always end up with: - all - 1 faces of the cube being covered nicely in the main texture - 1 face covered in blank material with a decal in the middle of it - the whole thing partly coated by a huge "stain" of a decal
So, the problem is that I can't layer textures correctly. Is there a way to have one texture covering everything and more transparent ones on top of it? I am working on a bigger project right now and having this ability would be useful