I want to Boolean union a cube (“A”) and a sphere (“B”) to created unified object (“U”). “U” should be a single mesh object with the faces of the new object inheriting the material properties of the corresponding faces from both "A" and "B" as explained in the documentation:
When I try to recreate this my unified object "U" ends up with either just the material from "A" or "B" but not both. I.e I want it to end up still yellow and red rather than totally red or totally yellow.
My process is simply create new mesh objects, assign separate materials, change the Diffuse property of each material, then go to add modifier > boolean > union > apply. Am I doing it wrong?