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I have a node setup that applies a png texture to a character's face for the eyelids, but there is a black line around the alpha cutoff. I obviously don't want them there. Take a look at the images. (On the eyelid mask, I made the background white so you can see it better. Original image is transparent.) enter image description here enter image description here

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    $\begingroup$ hello, maybe, if it's not a problem for you, share your file with the images packed inside: blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Jun 20 at 6:39
  • $\begingroup$ @moonboots Actually I already found a solution to the problem! I simply added a greater than node on the image alpha>mix factor connection. $\endgroup$ – Titanmaster970 Jun 20 at 6:54
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I found the soultion, it was to add a greater-then node to the image-alpha>mix-factor connection.

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