2
$\begingroup$

So.. i am designing a GUI.. and I want the camera to point straight at the Rectangle\cube that I am working on so that when I render the Cube is perfectly straight on sides\top\bottom..

In C4D I would add a camera then go to its coordinates and just zero out all rotation and voila.. when i render Its 'straight on'

How do i achieve this in Blender?

I am an absolute beginner.

TIA !

$\endgroup$
2
$\begingroup$

Use the numpad keys to get the (orthographic) view you want

Numpad 1 = front,

Numpad 3 = side,

Numpad 7 = top,

Numpad 9 = flip (ex: top becomes bottom).

To toggle orthographic and perspective view use Numpad 5

When you have the correct side, press Ctrl+Alt+Numpad 0 to snap the camera to your viewport view.

To get more specific, select the camera and press N to bring up the tool menu where you can adjust values manually (such as distance).

| improve this answer | |
$\endgroup$
  • $\begingroup$ @Cristopher Bennett, you can use markup to indicate keyboard shortcuts like this: <kbd> Letter </kbd> $\endgroup$ – susu Jun 19 at 23:35
  • $\begingroup$ Wow.. that was easy.. lol.. Thanks y'all I 'preciate ya! $\endgroup$ – John Gordon Jun 19 at 23:59
0
$\begingroup$

To clear the rotation on the camera: Select the camera press Alt+R and the camera will be zeroed on the rotation (R is the shortcut for rotation)

The default rotation is with the camera looking down at the ground on the Negative $Z$ axis.

Likewise, to move the camera to the origin coordinates use Alt+G

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.