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While implementing "Crouch" action , the model/armature crouches fine when used with "IK Bone Constraint" applied to relevant bones , but when crouch action is tried on the same model/armature with IK option "toggled ON" and no IK bone constraint applied ,the spine bone just doesn't move the same way with respect to the root bone.

This makes Auto-IK un-useable for implementing a walk cycle(eventhough other bone movements like hand and leg movement work fine with Auto-Ik).

Since there is a "cyclic dependency" created with Auto Ik ,is there a way to override it?

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