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How do I properly connect the SSS texture in a Blender 2.8 using nodes?

Blender 2.8

Without and with the SSS texture:

enter image description here

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  • $\begingroup$ I think your question is a bit too vague. You can plug it directly in the Surface socket of the Material Output, or mix it with other nodes like the Diffuse, in a Mix Shader... $\endgroup$
    – moonboots
    Jun 19 '20 at 7:09
  • $\begingroup$ i have black and white texture $\endgroup$
    – George
    Jun 19 '20 at 7:12
  • $\begingroup$ oh ok, so what does it give if you plug your Image Texture into the grey Subsurface socket of the Principled BSDF? $\endgroup$
    – moonboots
    Jun 19 '20 at 7:14
  • $\begingroup$ before: ibb.co/b3npgYN after: ibb.co/267hd9J $\endgroup$
    – George
    Jun 19 '20 at 7:21
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    $\begingroup$ Hi. In future, please do not ask the same question twice. If you need to add more details to a question you should use the edit link below it. $\endgroup$ Jun 19 '20 at 12:10
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Plug your Image Texture into the grey Subsurface socket of the Principled BSDF. To decrease its effect you can use a ColorRamp or a Math (Multiply) node between the Image Texture and the Principled BSDF.

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