I've created a model using makehuman after editing the hair mesh and recoloring the texture I would like to save this part of the model to be able to reuse it with other models.
Can a part of a mesh (including an armature and material) be saved in another .blend file for importing later?
I tried to select the hair mesh and invert selection to delete everything else, but there are way too many items in the outline view.
The effect after Ctrl, delete all, C Ctrl-V is the same as when append or link will be used to load the hair mesh, unwanted custom shapes and other stuff comes into the new scene.
.blend/Mesh/test_clothHairLongMesh2 has no effect at all and append
.blend/Object/test_clothHairLongMesh2 loads all the stuff described above.