Why shouldn't I use the Simple Deform modifier directly to bend a mesh?
I made a low-poly shield that's flat. To bend it, the tutorial I followed suggested to use either
- Proportional edit (with a decent falloff curve)
- Lattice modifier
Another shield creation tutorial demonstrates option 2 where the lattice itself is made a tight bounding box of the shield and then deformed using simple deform. The model itself is applied the lattice modifier with said lattice.
When I asked the tutor if I can apply directly use Simple Deform, he said "not really", without explaining himself.
Why do people go through the lattice way? Why is it not advisable to directly use the Simple Deform modifier on the mesh itself? Blender's manual seems to use it as-is while experienced modellers don't. What am I missing?