So I am a seasoned veteran in blender, but I have been having problems with 2.8+. it seems as they added functionality, they have yet to replace the legacy ways of operating

the problem is, I have a stadium, and fans to place into it, but no simple way of doing that for a various set of reasons

I have currently tried to following:


as they do work for placement, they don't work with collections or animated offsets (to my knowledge as I can't seem to find anything on it)


This was incredibly weird all things considered. good collections support for randomly distributing my collection, particle lifetimes give random offsets, however object rotations and the ability to orient by the normal of the emitter do not work... at all... in fact they should simply take them out if they are not planning on using them properly (I am pretty sure they worked in 2.79)

Crowd Master:

now i have seen this, but its a huge investment for what i need, if it has the ability to actually do what blender simply can't, then I'm up for it...

I was wondering if there is any simple way to pull this off

  • $\begingroup$ just a tips ... have you seen Ian's Lazy Tut youtube.com/… or try particles - hair $\endgroup$
    – vklidu
    Jun 17 '20 at 18:03
  • $\begingroup$ not really going to work, they all have to face a specific direction of the normal emitter, something that could be done previously with duplifaces and "path offset" I believe $\endgroup$ Jun 17 '20 at 20:55

Maybe something like this?

All the particles are oriented towards the center of the emitter using Advanced Rotation settings for Hair particles:

enter image description here

I made a subdivided plane circular using a Simple Deform modifier. Since the particles are emitted from the faces, I subdivided the faces in the back for a more even distribution.

enter image description here

I sloped the plane a bit and adjusted the rotation of the source objects of the particles accordingly and now it's like I'm in a stadium : )

enter image description here


It doesn't have to be Hairs; it can be Emitter.

enter image description here

I have no experience randomizing starting time of particle animations, though.

enter image description here

I'm not sure using Lifetime Randomness (which I assume you're referring to in your comment) can get the desired result.

I think you'd have to use something like this Animation Nodes add-onn

If you can do it without an add-on, I'd be interested to know how you do that. : )

  • $\begingroup$ thats a very good answer, the only thing is, hairs don't have a defined lifespan, so there wouldn't be a way to apply randomly timed animations. unless blender does something with instances that i don't know about $\endgroup$ Jun 18 '20 at 14:46
  • $\begingroup$ Edited my post. Hope it helps. $\endgroup$ Jun 18 '20 at 17:31

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