i'm animating a little scene with a puddle in it, and for the ripples i used the dynamic paint wave efffect. it shows up fine in vieport mode and rendered mode, but when i render it just goes away. i've already baked the mesh but still nothing works. Does anyone knows how to fix this?

  • $\begingroup$ Did you use a subdicion surface modifier on the affected surface and maybe turned that off for render? $\endgroup$ – EANIIX Jun 17 at 17:09

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