1
$\begingroup$

As you can see in the image below, the lid on a jam of jar I modeled seems to distort whenever I put the mesh into cycles rendering. Then, when I put it back to material preview, it goes back to normal. Please help me fix this. Thanks! :)

enter image description here

.blend File: https://we.tl/t-B98ueKL8n0

$\endgroup$
10
  • $\begingroup$ Any modifiers or displacement applied? $\endgroup$ – brockmann Jun 17 '20 at 10:03
  • $\begingroup$ @brockmann I don't believe so, except for maybe a subdiv... but that isn't actually on the lid itself. $\endgroup$ – MmmChezBurgerz Jun 17 '20 at 10:05
  • 1
    $\begingroup$ Did you plug something into the displacement input of the "Material Output" node (the last one) in your shader editor ? $\endgroup$ – Gorgious Jun 17 '20 at 10:06
  • $\begingroup$ Suggest share a file @MmmChezBurgerz $\endgroup$ – brockmann Jun 17 '20 at 10:08
  • $\begingroup$ @brockmann There you go! :) $\endgroup$ – MmmChezBurgerz Jun 17 '20 at 10:13
2
$\begingroup$

You need to make sure there is nothing plugged into the "Displacement" output of your material shader. Alternatively you can also disable the true displacement within the material properties, but this might leave the artifacts as a bump.

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.