I am trying to adjust mesh orientation relative to axes. The mesh is quite complex and also has complex armature. Armature bones are very precisely positioned relative to the mesh (this is needed since after exporting to Ogre, I'm accessing the bones positions during animation form C++ code).

When I select mesh and go to Edit mode, I can press "R" or "G" to adjust mesh position. But armature remains at the old position. It seems I have to goto edit mode for armature and rotate/shift it too. But this most likely will break precise adjustment between mesh and armature - because I must apply the same transform to both. Manual readjusting is a huge amount of work

Could you advice how to rotate shift mesh and armature simultaneously in Edit mode?

  • $\begingroup$ You're trying to edit the mesh after the armature is applied? I don't understand. Most of the time you should parent the mesh to the armature and change the armature up in pose mode. $\endgroup$
    – ruckus
    Commented Oct 28, 2014 at 14:51
  • $\begingroup$ Yes, you're right. I'm editing mesh after armature applied. Do I really need to remove armature, and create everything from the beginning? $\endgroup$
    – North
    Commented Oct 28, 2014 at 15:47
  • $\begingroup$ dont delete the armature, just unparent it $\endgroup$
    – ruckus
    Commented Oct 30, 2014 at 3:26

1 Answer 1


You can modify the Armature in pose mode, then apply the armature modifier to the mesh and apply pose as rest pose

This will let you modify the bones and mesh at the same time and applying the pose bakes the changes into the natural position of the mesh and armature

You'll then have to reparent the armature but that's easy

default rest pose: default rest pose

modified pose: modified pose

apply the armature: apply the armature

apply the pose: apply the pose

new rest pose!: new rest pose!


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