I am trying to adjust mesh orientation relative to axes. The mesh is quite complex and also has complex armature. Armature bones are very precisely positioned relative to the mesh (this is needed since after exporting to Ogre, I'm accessing the bones positions during animation form C++ code).

When I select mesh and go to Edit mode, I can press "R" or "G" to adjust mesh position. But armature remains at the old position. It seems I have to goto edit mode for armature and rotate/shift it too. But this most likely will break precise adjustment between mesh and armature - because I must apply the same transform to both. Manual readjusting is a huge amount of work

Could you advice how to rotate shift mesh and armature simultaneously in Edit mode?

  • $\begingroup$ You're trying to edit the mesh after the armature is applied? I don't understand. Most of the time you should parent the mesh to the armature and change the armature up in pose mode. $\endgroup$ – Scalia Oct 28 '14 at 14:51
  • $\begingroup$ Yes, you're right. I'm editing mesh after armature applied. Do I really need to remove armature, and create everything from the beginning? $\endgroup$ – North Oct 28 '14 at 15:47
  • $\begingroup$ dont delete the armature, just unparent it $\endgroup$ – Scalia Oct 30 '14 at 3:26

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