I'm having a lot of difficulty trying to change the start and end frame of a rigid body physics simulation with python. Changing the settings in the UI shows the following in info view:

bpy.context.scene.frame_end = 850

However, running this will change the end frame of the timeline, which is not what I want. I saw the following post which solves this for cloth simulation, however this doesn't work, because the rigid body physics are not employed as a "Modifier". (Change the start frame and end frame of a bake in Blender using script)

Perhaps I have to change the context and then running the above code? I would appreciate any help implementing this, or any other way to achieve this effect.


1 Answer 1


Just figured this out, hopefully this helps someone else. If you access the point cache within the rigid body world, this has a frame start and frame end which you can change with, for example:

scene.rigidbody_world.point_cache.frame_start = 1
scene.rigidbody_world.point_cache.frame_end = 1000

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