How to import footage in VSE for optimal playback and organization, using proxies and workarounds?


2 Answers 2



When you want to edit videos in Blender, always, always use the option in the startup pop up:


If you use the tab to create a new workspace, your colors will be set to Filmic, and your colors will come out wrong(looking flat)


The View Transform to use is standard:

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In the Video Editor workspace, though the file area looks nice, you can only drag and drop one file at the time(and only insert snapped to the playhead), and all of the file type import options are missing, so let’s get rid of that, by pulling in the corner.


On the other side we have the project and render settings. All info we need is the resolution, aspect and fps. These settings needs to be the same as the footage we plan to import. If there is a mismatch between the source footage and the project settings, we’ll experience a drop in playback rate, and we don’t want that.


So before importing our source footage we’ll need to download, install and use MediaInfo: https://mediaarea.net/en/MediaInfo to detect the settings of our footage:


And then make sure that the Blender project settings matches the metadata of the source files. When this is done the Properties region can be removed by pulling the corner of the neighbour over the region(the render settings can be accessed from the tabs).


It is recommended to import a single clip of the source footage and test if the footage plays frame accurate or not, if it doesn’t the VSE offers options to use caching.


In the sidebar the there is the Cache Settings, in the Preview sidebar there is the Prefetch Cache option and in the View menu there is the options to show the cached areas in the Sequencer region as an orange line and finally there are Cache to disk options in the System Preferences. All of these elements can be useful for working with lots of effects or if ex. your footage is caching faster than your footage is playing. This is not the case for me and I’ll have to switch all of these elements off(to avoid processing loss) and go for rendering proxies.


Using Proxies:

A proxy is a rendered file in an edit friendly codec and typically in a lower resolution, to ensure an improved playback frame rate. In 2.90 https://builder.blender.org/download/ there is this simple menu in the Preview:


If you got a lot of footage I would recommend you to import this footage into a new(use copy to preserve settings) scene called ”Footage”, your first scene I would rename to ”Master Edit”. It can be done in the project header:


Now import all of your footage into this scene, by using the Add menu(yes, I know, it is odd to ”add”, when it is file related), and select Movie(yes, I know, it is odd to call footage ”Movie” when it actually is video).


If you project fps to match the footage it will align up nicely like this or if there is a mismatch the audio will be above and below(undo and fix the mismatch before importing again):


Now select all strips. Shortcut key: A and go to the Proxy menu and select Setup.


I prefer to use 50% because 25% is at most resolutions terrible to look at. When I okay this, these settings will be applied to all selected strips. Now I go to the Proxy menu again and select Rebuild(yes, I know, why isn’t it called build?).


And then Blender will start rendering the proxy files one by one:


When it is finished I go to the Proxy menu again and select Render Scene Size and select 50%, so now the preview will show the rendered 50% proxy file instead of the original and heavy file, and hopefully the playback rate will now be solid.


Since we imported all of our footage into a scene called “Footage”, we can now copy the strips we need, switch to “Master Edit” and paste them at playhead position. We just have to remember also in the “Master Edit” scene to set the Proxy Render Size to 50% in order to also view the proxy files here.

  • $\begingroup$ please don't link the images to an external site or your personal google account. Use the built in tools of this site to load images. If the images are deleted or the link expires then then your asnwer will not be as useful.' $\endgroup$
    – susu
    Jun 15, 2020 at 15:12

You can do all kinds complicated and time consuming workarounds to edit video in blender, but you could also use other apps to edit video. Blender is a wonderful 3D creation app, but the video editor is not only antiquated but inefficient, not really suitable for today's needs and video formats. If you are editing anything longer than a minute of video, you should consider an alternative.

Try other dedicated video editing sotware, and spare yourself the wasted time and disappointment you will get from using blenders VSE. Just because it's free doesn't mean that is any good. In this day and age, there are plenty of great editing apps out there that will give you a more responsive and satisfying experience.

  • 2
    $\begingroup$ Since this is Blender StackExchange, where questions that relates to how to do things in Blender are answered, it is irrelevant what you can do in other softwares, so please remove this answer and stop this practice. $\endgroup$
    – tintwotin
    Jun 15, 2020 at 17:58
  • $\begingroup$ I respectfully disagree, it is indeed a site devoted to blender. but would be a disservice to the users not to inform them of the weaknesses and limitations, or make them aware of alternatives. It is their choice. $\endgroup$
    – no-can-do
    Jun 16, 2020 at 6:27
  • 2
    $\begingroup$ People come here to ask for Blender relevant solutions, so suggesting that people should use other softwares which are stronger in their respective fields are not the answers people are looking for, or else all questions could be answered: "Try Houdini, Zbrush, Nuke, Substance Painter etc." $\endgroup$
    – tintwotin
    Jun 16, 2020 at 7:51
  • $\begingroup$ This answer is accurate and it does offer an alternative to blender's limitations. $\endgroup$
    – susu
    Aug 12, 2020 at 16:56

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