# Identify Vertices intersecting with Bounding Box using Animation Nodes

Within Animation Nodes I have (a) the bounding box of an object I modeled and (b) random vertices from the "Random Vector" node. The random vertices appear inside and outside of the bounding box.

How can I remove all vertices, that are inside of the bounding box using animation nodes? So that the random vertices only appear outside of the bounding box?

Thanks!

You can use Is Inside Volume node to know which vertices are inside the volume. Then use Mask List node to filter out vertices inside.