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With all the face pointing outside in correct direction. Still the bake result giving a green result.

enter image description here

Any suggestion or help why the result is in green. Thanks

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  • $\begingroup$ It looks like the top face of your low poly shares the exact same space as your high poly (too close -believe it or not). Try either scaling one or the other up or down very slightly (around .001, give or take), or move the top edge of the high poly up on the z by around the same amount and bake again. It should clean things up a little, but I think more work needs to be done to properly incorporate the "bolts". $\endgroup$ – Christopher Bennett Jun 14 at 4:06
  • $\begingroup$ it's not clear what you're trying to do, actually in your current file you are trying to bake the lowpoly object with the highpoly, don't you want to do the opposite? $\endgroup$ – moonboots Jun 14 at 6:14

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