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I'm trying to add a texture image to a "target" Mesh Object Output node and have the texture follow and warp with it when I change the compose matrix. Is this possible?

I'm using Blender 2.83 and AN 2.1.7

Node setup: Node setup

Image texture I'm trying to apply to the cylinder using the "target" Mesh Object Output node in Animation Nodes. Image texture I'm trying to apply to the cylinder.

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Thanks goes to OmarEmaraDev

In the Mesh Object Input node, there is a hidden input called Load UVs, enabling it should transfer the UV map and the texture should appear as you might expect.

Shader setup

Animation node setup

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