What I am trying is following:
I want to "melt" a human body, so that the body turns into water and splashes onto the ground. OR that the human body is melting. Basically: to turn a more complex form/object into fluid.

The problem I have is the following:
When I bake the body (selected as fluid > fluid) the body turns into a weird shape and splashed onto the floor (fluid > obstacle). But I need the body staying exactly in form and melting down from there.

The first picture is the bodyshape before I bake it and the second one you can see what it turns into when baking it (BEFORE it splashes down to the floor)

something like this: https://www.youtube.com/watch?v=Mx5KCEX6SZ0 BUT of course not turn into smoke, but water, splashing onto the floor.

before bake after bake

  • I think you might have your images reversed. – David Oct 27 '14 at 14:43
  • Hi David! Thanks for answearing! What do you mean by that? And where can I hange it? Thanks again!! x M – Marlen23 Oct 27 '14 at 14:46
  • when i choose volume initialization: shell, it comes closer to the original form, but even when i put the final domain resolution up to 200 before baking it, it has still way less verticles than the original body – Marlen23 Oct 27 '14 at 14:53
  • I was just talking about your 2 images in your question, I think they might be backwards. – David Oct 27 '14 at 15:00
  • ah yes, that is right, i changed it – Marlen23 Oct 27 '14 at 15:09

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