I would like to perform the following things:
- for the selected object get all the vertices, treat the vertices as a vector, perform a Matrix x Vector multiplication
- do the same Matrix x Vector multiplication for all the objects on a scene
The purpose of this is to visualize the result of a given operation using concepts from linear algebra, but also have a quick way to manipulate the source (the 3D mesh).
So far I don't understand the reasoning behind the naming and the general design of the python API under Blender. Multiple things access the same information which is not always related to the name of the access methods used.
Sometimes the autocomplete feature CTRLSPACE gets in the way, for example
with CTRLSPACE becomes
which doesn't seem to be a useful piece of information when there is no object named
cycles. Instead what I want is something like
Can show me how to perform these tasks simply?