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I'm currently using Blender 2.83 and I'm new to fluid simulations. I want to create a volcano eruption, using fluid. I've created my collision and used a UV sphere for where the liquid will flow from. It's currently flowing down into the volcano. I want it to go up. How do I can the direction? I want it to erupt, not flow down like a tap.

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    $\begingroup$ Does this answer your question? Animating a fluid water fountain $\endgroup$ – Luciano Jun 12 at 13:53
  • $\begingroup$ @Luciano It did, thanks. It's now coming out ball-liked. Also, it's quite thin. I have photos if you can help? Not sure how to share them on here as I'm a new user. $\endgroup$ – ConnorE95 Jun 13 at 13:04
  • $\begingroup$ @Luciano I added a photo in the answer section $\endgroup$ – ConnorE95 Jun 13 at 13:12
  • $\begingroup$ Hi, @ConnorE95 new information regarding your question should always be added as an edit to your original post rather than as an answer. The answer section is, as the name implies, reserved for answers to the question. Thanks! $\endgroup$ – Timaroberts Jun 13 at 15:34

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