I'm attempting to use Cycles to render my procedurally generated planet, but the final render is different from what I see in the viewport. My clouds, generated using noise and a couple of other simple nodes, are reduced to a bunch of triangles of varying transparency.
Link to .blend file: https://drive.google.com/file/d/1YWWlHg8np9970eA50umKagPwdwXuM12m/view?usp=sharing
Some things to take into account.
- I have shaded all three, the clouds, atmosphere, and planet, smooth.
- The sample amount for the viewport and render are the same
If any more information is needed, please let me know.